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authorneoforge-mdk-automation[bot] <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>2026-07-29 04:30:59 +0000
committerGitHub <noreply@github.com>2026-07-29 04:30:59 +0000
commitdcb35b6f63b441ca93d033aae6aef4ac5ccb0e70 (patch)
tree712b82da749bb55eb01b3d70fa11831c3be79c4c /build.gradle
parent3e2e23df8e18c7e39c0bcb007fae8b3f423246e1 (diff)
Update MDK with new output from mod generator (#66)
* Update MDK with new output from mod generator * Update MDK with new output from mod generator * Update MDK with new output from mod generator * Update MDK with new output from mod generator --------- Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
Diffstat (limited to 'build.gradle')
-rw-r--r--build.gradle6
1 files changed, 2 insertions, 4 deletions
diff --git a/build.gradle b/build.gradle
index b7fcf2a..97ff178 100644
--- a/build.gradle
+++ b/build.gradle
@@ -1,7 +1,7 @@
plugins {
id 'java-library'
id 'maven-publish'
- id 'net.neoforged.moddev' version '2.0.142'
+ id 'net.neoforged.moddev' version '2.0.143'
id 'idea'
}
@@ -23,6 +23,7 @@ sourceSets.main.resources {
// Exclude common development only resources from finalized outputs
exclude("**/*.bbmodel") // BlockBench project files
+
exclude("src/generated/**/.cache") // datagen cache files
}
@@ -54,7 +55,6 @@ neoForge {
runs {
client {
client()
-
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
@@ -64,7 +64,6 @@ neoForge {
programArgument '--nogui'
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
-
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
@@ -75,7 +74,6 @@ neoForge {
data {
data()
-
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// gameDirectory = project.file('run-data')