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authorneoforge-mdk-automation[bot] <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>2025-06-12 21:29:15 +0800
committerGitHub <noreply@github.com>2025-06-12 21:29:15 +0800
commitb496094ed4155595811d9e84a37e197c12ae65c6 (patch)
tree8c105abcfe4232a25e68d6161a7dec5cec43efa6 /build.gradle
parent90dd7a64391827525d792268c99cfc5a0e86c2e9 (diff)
Update MDK with new output from mod generator (#2)
Co-authored-by: NeoForge MDK Automation <173375039+neoforge-mdk-automation[bot]@users.noreply.github.com>
Diffstat (limited to 'build.gradle')
-rw-r--r--build.gradle7
1 files changed, 3 insertions, 4 deletions
diff --git a/build.gradle b/build.gradle
index ffe4f31..5558e7f 100644
--- a/build.gradle
+++ b/build.gradle
@@ -1,8 +1,8 @@
plugins {
- id 'idea'
id 'java-library'
id 'maven-publish'
- id 'net.neoforged.moddev' version '2.0.91'
+ id 'net.neoforged.moddev' version '2.0.92'
+ id 'idea'
}
tasks.named('wrapper', Wrapper).configure {
@@ -93,8 +93,7 @@ neoForge {
mods {
// define mod <-> source bindings
// these are used to tell the game which sources are for which mod
- // mostly optional in a single mod project
- // but multi mod projects should define one per mod
+ // multi mod projects should define one per mod
"${mod_id}" {
sourceSet(sourceSets.main)
}