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| author | Paint_Ninja <PaintNinja@users.noreply.github.com> | 2023-06-27 12:56:58 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-27 13:56:58 +0200 |
| commit | 3ea735a9018bf94f77f3b82bdd368c6cd1d0c607 (patch) | |
| tree | 0ab9f03378494d222734f2fdb4e950a7e5710bc2 /build.gradle | |
| parent | 9b6e4991b6ccf8bd15d3106083c83854765db234 (diff) | |
Reduce verbosity of prepareRuns doc in MDK (#9593)
Diffstat (limited to 'build.gradle')
| -rw-r--r-- | build.gradle | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/build.gradle b/build.gradle index 0995112..c3b2c93 100644 --- a/build.gradle +++ b/build.gradle @@ -32,12 +32,9 @@ minecraft { // Simply re-run your setup task after changing the mappings to update your workspace. mappings channel: mapping_channel, version: mapping_version - // When true, this property will have all Eclipse run configurations run the "prepareX" task for the given run configuration before launching the game. + // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game. // In most cases, it is not necessary to enable. // enableEclipsePrepareRuns = true - - // When true, this property will have all IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game. - // In most cases, it is not necessary to enable. // enableIdeaPrepareRuns = true // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game. |
