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authorPaint_Ninja <PaintNinja@users.noreply.github.com>2023-06-27 12:56:58 +0100
committerGitHub <noreply@github.com>2023-06-27 13:56:58 +0200
commit3ea735a9018bf94f77f3b82bdd368c6cd1d0c607 (patch)
tree0ab9f03378494d222734f2fdb4e950a7e5710bc2
parent9b6e4991b6ccf8bd15d3106083c83854765db234 (diff)
Reduce verbosity of prepareRuns doc in MDK (#9593)
-rw-r--r--build.gradle5
1 files changed, 1 insertions, 4 deletions
diff --git a/build.gradle b/build.gradle
index 0995112..c3b2c93 100644
--- a/build.gradle
+++ b/build.gradle
@@ -32,12 +32,9 @@ minecraft {
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version
- // When true, this property will have all Eclipse run configurations run the "prepareX" task for the given run configuration before launching the game.
+ // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
-
- // When true, this property will have all IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
- // In most cases, it is not necessary to enable.
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.