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create mod addon: make mechanical arms interact with chests!
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Author
2025-07-09
Update MDK with new output from mod generator (#10)
neoforge-mdk-automation[bot]
2025-07-06
Update MDK with new output from mod generator (#9)
neoforge-mdk-automation[bot]
2025-06-15
Update MDK with new output from mod generator (#4)
neoforge-mdk-automation[bot]
2025-06-12
Update MDK with new output from mod generator (#2)
neoforge-mdk-automation[bot]
2024-09-06
Add a lang file in the MDG template so that a resources folder exists (#150)
Matyrobbrt
2024-07-24
Make neoforge.mods.toml a generated resource, making it compatible with runni...
shartte
2024-06-16
Remove mention of removed DisplayTest (#74)
TelepathicGrunt
2024-06-13
Update to 1.21 (#71)
shartte
2024-06-04
Remove duplicate "the" and update loader version comment (#68)
Omar Rahman
2024-04-27
Update references to neoforge.mods.toml
Brennan Ward
2024-04-27
Update to 1.20.5
Brennan Ward
2024-03-13
Document mixins and ATs (#43)
Brennan Ward
2024-01-23
Add `.title` to CreativeModeTab example (#35)
ZestyBlaze
2024-01-23
Clarify purpose of NeoForge.EVENT_BUS.register in ExampleMod class (#32)
PixelGameWizard
2023-12-21
Update MDK to 1.20.4 (#29)
Matyrobbrt
2023-12-10
Remove final from instanceof check in Config (#26)
TelepathicGrunt
2023-12-05
Update to NeoForge 20.2 stable and newer NeoGradle (#21)
shartte
2023-11-20
Update to 20.2.59-beta (Registry Rework) (#19)
AterAnimAvis
2023-11-05
MDK Updates (#15)
Technici4n
2023-10-30
Update to NG7.
Marc Hermans
2023-07-20
Renamed some constants and docs to use names and locations that reference Neo...
Eivind Norling
2023-07-15
Add a TEMPLATE LICENSE (MIT) gradle wrapper, and pack.mcmeta
cpw
2023-07-15
Update some of the file infos
cpw
2023-07-15
Add MDK files at root
cpw