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diff --git a/src/main/java/com/example/examplemod/ExampleModClient.java b/src/main/java/com/example/examplemod/ExampleModClient.java
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-package com.example.examplemod;
-
-import net.minecraft.client.Minecraft;
-import net.neoforged.api.distmarker.Dist;
-import net.neoforged.bus.api.SubscribeEvent;
-import net.neoforged.fml.ModContainer;
-import net.neoforged.fml.common.EventBusSubscriber;
-import net.neoforged.fml.common.Mod;
-import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
-import net.neoforged.neoforge.client.gui.ConfigurationScreen;
-import net.neoforged.neoforge.client.gui.IConfigScreenFactory;
-
-// This class will not load on dedicated servers. Accessing client side code from here is safe.
-@Mod(value = ExampleMod.MODID, dist = Dist.CLIENT)
-// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
-@EventBusSubscriber(modid = ExampleMod.MODID, value = Dist.CLIENT)
-public class ExampleModClient {
- public ExampleModClient(ModContainer container) {
- // Allows NeoForge to create a config screen for this mod's configs.
- // The config screen is accessed by going to the Mods screen > clicking on your mod > clicking on config.
- // Do not forget to add translations for your config options to the en_us.json file.
- container.registerExtensionPoint(IConfigScreenFactory.class, ConfigurationScreen::new);
- }
-
- @SubscribeEvent
- static void onClientSetup(FMLClientSetupEvent event) {
- // Some client setup code
- ExampleMod.LOGGER.info("HELLO FROM CLIENT SETUP");
- ExampleMod.LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
- }
-}