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+package com.example.examplemod;
+
+import com.mojang.logging.LogUtils;
+import net.minecraft.client.Minecraft;
+import net.minecraft.core.registries.Registries;
+import net.minecraft.world.food.FoodProperties;
+import net.minecraft.world.item.BlockItem;
+import net.minecraft.world.item.CreativeModeTab;
+import net.minecraft.world.item.CreativeModeTabs;
+import net.minecraft.world.item.Item;
+import net.minecraft.world.level.block.Block;
+import net.minecraft.world.level.block.Blocks;
+import net.minecraft.world.level.block.state.BlockBehaviour;
+import net.minecraft.world.level.material.MapColor;
+import net.minecraftforge.api.distmarker.Dist;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
+import net.minecraftforge.event.server.ServerStartingEvent;
+import net.minecraftforge.eventbus.api.IEventBus;
+import net.minecraftforge.eventbus.api.SubscribeEvent;
+import net.minecraftforge.fml.ModLoadingContext;
+import net.minecraftforge.fml.common.Mod;
+import net.minecraftforge.fml.config.ModConfig;
+import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
+import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
+import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
+import net.minecraftforge.registries.DeferredRegister;
+import net.minecraftforge.registries.ForgeRegistries;
+import net.minecraftforge.registries.RegistryObject;
+import org.slf4j.Logger;
+
+// The value here should match an entry in the META-INF/mods.toml file
+@Mod(ExampleMod.MODID)
+public class ExampleMod
+{
+ // Define mod id in a common place for everything to reference
+ public static final String MODID = "examplemod";
+ // Directly reference a slf4j logger
+ private static final Logger LOGGER = LogUtils.getLogger();
+ // Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
+ public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
+ // Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
+ public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
+ // Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
+ public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
+
+ // Creates a new Block with the id "examplemod:example_block", combining the namespace and path
+ public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.STONE)));
+ // Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
+ public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties()));
+
+ // Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
+ public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
+ .alwaysEat().nutrition(1).saturationMod(2f).build())));
+
+ // Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
+ public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
+ .withTabsBefore(CreativeModeTabs.COMBAT)
+ .icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
+ .displayItems((parameters, output) -> {
+ output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
+ }).build());
+
+ public ExampleMod()
+ {
+ IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
+
+ // Register the commonSetup method for modloading
+ modEventBus.addListener(this::commonSetup);
+
+ // Register the Deferred Register to the mod event bus so blocks get registered
+ BLOCKS.register(modEventBus);
+ // Register the Deferred Register to the mod event bus so items get registered
+ ITEMS.register(modEventBus);
+ // Register the Deferred Register to the mod event bus so tabs get registered
+ CREATIVE_MODE_TABS.register(modEventBus);
+
+ // Register ourselves for server and other game events we are interested in
+ MinecraftForge.EVENT_BUS.register(this);
+
+ // Register the item to a creative tab
+ modEventBus.addListener(this::addCreative);
+
+ // Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us
+ ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC);
+ }
+
+ private void commonSetup(final FMLCommonSetupEvent event)
+ {
+ // Some common setup code
+ LOGGER.info("HELLO FROM COMMON SETUP");
+
+ if (Config.logDirtBlock)
+ LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
+
+ LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
+
+ Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
+ }
+
+ // Add the example block item to the building blocks tab
+ private void addCreative(BuildCreativeModeTabContentsEvent event)
+ {
+ if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
+ event.accept(EXAMPLE_BLOCK_ITEM);
+ }
+
+ // You can use SubscribeEvent and let the Event Bus discover methods to call
+ @SubscribeEvent
+ public void onServerStarting(ServerStartingEvent event)
+ {
+ // Do something when the server starts
+ LOGGER.info("HELLO from server starting");
+ }
+
+ // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
+ @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
+ public static class ClientModEvents
+ {
+ @SubscribeEvent
+ public static void onClientSetup(FMLClientSetupEvent event)
+ {
+ // Some client setup code
+ LOGGER.info("HELLO FROM CLIENT SETUP");
+ LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
+ }
+ }
+}