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authorPixelGameWizard <30537551+pixelgamewizard@users.noreply.github.com>2024-01-22 20:00:34 -0500
committerGitHub <noreply@github.com>2024-01-23 02:00:34 +0100
commit67a45757309f6aa05851350da316d755222949c7 (patch)
tree59f936e060700bc9be0c22ad4a9f43f5ff5ba71b /src/main/java
parent612169c4a0b78e5e8d224928a4bd0d23d8d63d23 (diff)
Clarify purpose of NeoForge.EVENT_BUS.register in ExampleMod class (#32)
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/com/example/examplemod/ExampleMod.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/com/example/examplemod/ExampleMod.java b/src/main/java/com/example/examplemod/ExampleMod.java
index 4f50275..86686e8 100644
--- a/src/main/java/com/example/examplemod/ExampleMod.java
+++ b/src/main/java/com/example/examplemod/ExampleMod.java
@@ -76,7 +76,9 @@ public class ExampleMod
// Register the Deferred Register to the mod event bus so tabs get registered
CREATIVE_MODE_TABS.register(modEventBus);
- // Register ourselves for server and other game events we are interested in
+ // Register ourselves for server and other game events we are interested in.
+ // Note that this is necessary if and only if we want *this* class (ExampleMod) to respond directly to events.
+ // Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
NeoForge.EVENT_BUS.register(this);
// Register the item to a creative tab