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authorν•œν˜„λΉˆ <41675181+tmvkrpxl0@users.noreply.github.com>2024-01-23 09:40:16 +0900
committerGitHub <noreply@github.com>2024-01-23 01:40:16 +0100
commit612169c4a0b78e5e8d224928a4bd0d23d8d63d23 (patch)
treec006be4a7a0efe48e6b9e9ae782b45644609d65d
parentb54556b8ecf90694a09cd753b4e00460e6d3765f (diff)
Removed mention of resolved issue. (#36)
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index e5e39f1..d4a8ac6 100644
--- a/README.md
+++ b/README.md
@@ -8,7 +8,7 @@ instructions at [github](https://docs.github.com/en/repositories/creating-and-ma
Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.
-> **Note**: For IDEs other than Intellij IDEA, you must run the `ideBeforeRun` task first from the terminal (such as `./gradlew ideBeforeRun`) for the run configs to work.
+> **Note**: For Eclipse, use tasks in `Launch Group` instead of ones founds in `Java Application`. A preparation task must run before launching the game. NeoGradle uses launch groups to do these subsequently.
If at any point you are missing libraries in your IDE, or you've run into problems you can
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything