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-rw-r--r--build.gradle201
1 files changed, 67 insertions, 134 deletions
diff --git a/build.gradle b/build.gradle
index 78c0879..5eec844 100644
--- a/build.gradle
+++ b/build.gradle
@@ -1,14 +1,18 @@
plugins {
+ id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
- id 'net.neoforged.gradle' version '[6.0.18,6.2)'
- id 'org.spongepowered.mixin' version '0.7.+'
+ id 'net.neoforged.gradle.userdev' version '7.0.5'
}
version = mod_version
group = mod_group_id
+repositories {
+ mavenLocal()
+}
+
base {
archivesName = mod_id
}
@@ -16,132 +20,84 @@ base {
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
-println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
-minecraft {
- // The mappings can be changed at any time and must be in the following format.
- // Channel: Version:
- // official MCVersion Official field/method names from Mojang mapping files
- // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
- //
- // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
- // See more information here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md
- //
- // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
- // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
- //
- // Use non-default mappings at your own risk. They may not always work.
- // Simply re-run your setup task after changing the mappings to update your workspace.
- mappings channel: mapping_channel, version: mapping_version
-
- // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
- // In most cases, it is not necessary to enable.
- // enableEclipsePrepareRuns = true
- // enableIdeaPrepareRuns = true
-
- // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
- // It is REQUIRED to be set to true for this template to function.
- // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
- copyIdeResources = true
-
- // When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
- // The folder name can be set on a run configuration using the "folderName" property.
- // By default, the folder name of a run configuration is the name of the Gradle project containing it.
- // generateRunFolders = true
-
- // This property enables access transformers for use in development.
- // They will be applied to the Minecraft artifact.
- // The access transformer file can be anywhere in the project.
- // However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
- // This default location is a best practice to automatically put the file in the right place in the final jar.
- // See https://docs.neoforged.net/docs/1.20.x/advanced/accesstransformers/ for more information.
-
- // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
-
- // Default run configurations.
- // These can be tweaked, removed, or duplicated as needed.
- runs {
- // applies to all the run configs below
- configureEach {
- workingDirectory project.file("run/${it.name}")
-
- // Recommended logging data for a userdev environment
- // The markers can be added/remove as needed separated by commas.
- // "SCAN": For mods scan.
- // "REGISTRIES": For firing of registry events.
- // "REGISTRYDUMP": For getting the contents of all registries.
- property 'forge.logging.markers', 'REGISTRIES'
-
- // Recommended logging level for the console
- // You can set various levels here.
- // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
- property 'forge.logging.console.level', 'debug'
-
- mods {
- "${mod_id}" {
- source sourceSets.main
- }
- }
- }
+//minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg')
+//minecraft.accessTransformers.entry public net.minecraft.client.Minecraft textureManager # textureManager
+
+// Default run configurations.
+// These can be tweaked, removed, or duplicated as needed.
+runs {
+ // applies to all the run configs below
+ configureEach {
+ // Recommended logging data for a userdev environment
+ // The markers can be added/remove as needed separated by commas.
+ // "SCAN": For mods scan.
+ // "REGISTRIES": For firing of registry events.
+ // "REGISTRYDUMP": For getting the contents of all registries.
+ systemProperty 'forge.logging.markers', 'REGISTRIES'
+
+ // Recommended logging level for the console
+ // You can set various levels here.
+ // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
+ systemProperty 'forge.logging.console.level', 'debug'
+
+ modSource project.sourceSets.main
+ }
- client {
- // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
- property 'forge.enabledGameTestNamespaces', mod_id
- }
+ client {
+ // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
+ systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
+ }
- server {
- property 'forge.enabledGameTestNamespaces', mod_id
- args '--nogui'
- }
+ server {
+ systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
+ programArgument '--nogui'
+ }
- // This run config launches GameTestServer and runs all registered gametests, then exits.
- // By default, the server will crash when no gametests are provided.
- // The gametest system is also enabled by default for other run configs under the /test command.
- gameTestServer {
- property 'forge.enabledGameTestNamespaces', mod_id
- }
+ // This run config launches GameTestServer and runs all registered gametests, then exits.
+ // By default, the server will crash when no gametests are provided.
+ // The gametest system is also enabled by default for other run configs under the /test command.
+ gameTestServer {
+ systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
+ }
- data {
- // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
- // workingDirectory project.file('run-data')
+ data {
+ // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
+ // workingDirectory project.file('run-data')
- // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
- args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
- }
+ // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
+ programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
-repositories {
- // Put repositories for dependencies here
- // NeoGradle automatically adds the Forge maven and Maven Central for you
-
- // If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
- // See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
- // flatDir {
- // dir 'libs'
- // }
-}
dependencies {
// Specify the version of Minecraft to use.
- // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
- // The "userdev" classifier will be requested and setup by NeoGradle.
- // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
- // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
- minecraft "net.neoforged:forge:${minecraft_version}-${neo_version}"
-
- // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
+ // Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above.
+ // The group for userdev is net.neoforged, the module name is neoforge, and the version is the same as the neoforge version.
+ // You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader.
+ // And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version.
+ // For all intends and purposes: You can treat this dependency as if it is a normal library you would use.
+ implementation "net.neoforged:neoforge:${neo_version}"
+
+ // Example mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
- // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
- // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
- // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
+ // compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
+ // compileOnly "mezz.jei:jei-${mc_version}-forge-api:${jei_version}"
+ // runtimeOnly "mezz.jei:jei-${mc_version}-forge:${jei_version}"
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
- // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
+ // implementation "blank:coolmod-${mc_version}:${coolmod_version}"
+
+ // Example mod dependency using a file as dependency
+ // implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar")
+
+ // Example project dependency using a sister or child project:
+ // implementation project(":myproject")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
@@ -167,39 +123,16 @@ tasks.withType(ProcessResources).configureEach {
}
}
-// Example for how to get properties into the manifest for reading at runtime.
-tasks.named('jar', Jar).configure {
- manifest {
- attributes([
- 'Specification-Title' : mod_id,
- 'Specification-Vendor' : mod_authors,
- 'Specification-Version' : '1', // We are version 1 of ourselves
- 'Implementation-Title' : project.name,
- 'Implementation-Version' : project.jar.archiveVersion,
- 'Implementation-Vendor' : mod_authors,
- 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
- ])
- }
-
- // This is the preferred method to reobfuscate your jar file
- finalizedBy 'reobfJar'
-}
-
-// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
-// tasks.named('publish').configure {
-// dependsOn 'reobfJar'
-// }
-
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
- artifact jar
+ from components.java
}
}
repositories {
maven {
- url "file://${project.projectDir}/mcmodsrepo"
+ url "file://${project.projectDir}/repo"
}
}
}